Problem statement

UX Problem Statement ЗаявлСниС ΠΎ ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΠ΅ UX
Problem: ΠŸΡ€ΠΎΠ±Π»Π΅ΠΌΠ°:
A sighted museum visitor wants to experience the world from the perspective of visually impaired individuals. The museum offers a unique immersive experience where the visitor enters a room of absolute darkness to explore tactile paintings and listen to corresponding music. However, the visitor faces significant challenges in interacting with the smartphone application and navigating from one painting to another in complete darkness. Зрячий ΠΏΠΎΡΠ΅Ρ‚ΠΈΡ‚Π΅Π»ΡŒ музСя Ρ…ΠΎΡ‡Π΅Ρ‚ ΠΈΡΠΏΡ‹Ρ‚Π°Ρ‚ΡŒ ΠΌΠΈΡ€ Π³Π»Π°Π·Π°ΠΌΠΈ людСй с Π½Π°Ρ€ΡƒΡˆΠ΅Π½ΠΈΡΠΌΠΈ зрСния. ΠœΡƒΠ·Π΅ΠΉ ΠΏΡ€Π΅Π΄Π»Π°Π³Π°Π΅Ρ‚ ΡƒΠ½ΠΈΠΊΠ°Π»ΡŒΠ½Ρ‹ΠΉ ΠΏΠΎΠ³Ρ€ΡƒΠΆΠ°ΡŽΡ‰ΠΈΠΉ ΠΎΠΏΡ‹Ρ‚, Π² ΠΊΠΎΡ‚ΠΎΡ€ΠΎΠΌ ΠΏΠΎΡΠ΅Ρ‚ΠΈΡ‚Π΅Π»ΡŒ Π²Ρ…ΠΎΠ΄ΠΈΡ‚ Π² ΠΊΠΎΠΌΠ½Π°Ρ‚Ρƒ Π°Π±ΡΠΎΠ»ΡŽΡ‚Π½ΠΎΠΉ Ρ‚Π΅ΠΌΠ½ΠΎΡ‚Ρ‹, Ρ‡Ρ‚ΠΎΠ±Ρ‹ ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Ρ‚ΡŒ Ρ‚Π°ΠΊΡ‚ΠΈΠ»ΡŒΠ½Ρ‹Π΅ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½Ρ‹ ΠΈ ΡΠ»ΡƒΡˆΠ°Ρ‚ΡŒ ΡΠΎΠΎΡ‚Π²Π΅Ρ‚ΡΡ‚Π²ΡƒΡŽΡ‰ΡƒΡŽ ΠΌΡƒΠ·Ρ‹ΠΊΡƒ. Однако ΠΏΠΎΡΠ΅Ρ‚ΠΈΡ‚Π΅Π»ΡŒ сталкиваСтся с ΡΠ΅Ρ€ΡŒΠ΅Π·Π½Ρ‹ΠΌΠΈ ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΠ°ΠΌΠΈ Π²ΠΎ взаимодСйствии с ΠΏΡ€ΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ΠΌ Π½Π° смартфонС ΠΈ ΠΏΠ΅Ρ€Π΅ΠΌΠ΅Ρ‰Π΅Π½ΠΈΠΈ ΠΎΡ‚ ΠΎΠ΄Π½ΠΎΠΉ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½Ρ‹ ΠΊ Π΄Ρ€ΡƒΠ³ΠΎΠΉ Π² ΠΏΠΎΠ»Π½ΠΎΠΉ Ρ‚Π΅ΠΌΠ½ΠΎΡ‚Π΅.
User: ΠŸΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»ΡŒ:
The primary user is a sighted museum visitor who is interested in understanding and experiencing the challenges faced by visually impaired individuals. Основной ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»ΡŒ - это зрячий ΠΏΠΎΡΠ΅Ρ‚ΠΈΡ‚Π΅Π»ΡŒ музСя, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹ΠΉ интСрСсуСтся ΠΏΠΎΠ½ΠΈΠΌΠ°Π½ΠΈΠ΅ΠΌ ΠΈ испытаниСм трудностСй, с ΠΊΠΎΡ‚ΠΎΡ€Ρ‹ΠΌΠΈ ΡΡ‚Π°Π»ΠΊΠΈΠ²Π°ΡŽΡ‚ΡΡ люди с Π½Π°Ρ€ΡƒΡˆΠ΅Π½ΠΈΡΠΌΠΈ зрСния.
Goals: Π¦Π΅Π»ΠΈ:
- To seamlessly interact with the smartphone application in complete darkness. - To navigate efficiently and safely from one tactile painting to another. - To fully immerse in the sensory experience through touch and sound without visual cues. - Π’Π·Π°ΠΈΠΌΠΎΠ΄Π΅ΠΉΡΡ‚Π²ΠΎΠ²Π°Ρ‚ΡŒ с ΠΏΡ€ΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ΠΌ Π½Π° смартфонС Π² ΠΏΠΎΠ»Π½ΠΎΠΉ Ρ‚Π΅ΠΌΠ½ΠΎΡ‚Π΅ Π±Π΅Π· ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌ. - Π­Ρ„Ρ„Π΅ΠΊΡ‚ΠΈΠ²Π½ΠΎ ΠΈ бСзопасно ΠΏΠ΅Ρ€Π΅ΠΌΠ΅Ρ‰Π°Ρ‚ΡŒΡΡ ΠΎΡ‚ ΠΎΠ΄Π½ΠΎΠΉ Ρ‚Π°ΠΊΡ‚ΠΈΠ»ΡŒΠ½ΠΎΠΉ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½Ρ‹ ΠΊ Π΄Ρ€ΡƒΠ³ΠΎΠΉ. - ΠŸΠΎΠ»Π½ΠΎΡΡ‚ΡŒΡŽ ΠΏΠΎΠ³Ρ€ΡƒΠ·ΠΈΡ‚ΡŒΡΡ Π² сСнсорный ΠΎΠΏΡ‹Ρ‚ Ρ‡Π΅Ρ€Π΅Π· осязаниС ΠΈ Π·Π²ΡƒΠΊ Π±Π΅Π· Π²ΠΈΠ·ΡƒΠ°Π»ΡŒΠ½Ρ‹Ρ… подсказок.
Challenges: ΠŸΡ€ΠΎΠ±Π»Π΅ΠΌΡ‹:
- Interaction with Smartphone in Darkness: - Difficulty in locating and using the smartphone's touchscreen without visual aid. - Risk of accidental taps or incorrect gestures due to the inability to see the screen. - Ensuring that the user can start and stop the music corresponding to each painting accurately. - ВзаимодСйствиС со смартфоном Π² Ρ‚Π΅ΠΌΠ½ΠΎΡ‚Π΅: - Врудности Π² поискС ΠΈ использовании сСнсорного экрана смартфона Π±Π΅Π· Π²ΠΈΠ·ΡƒΠ°Π»ΡŒΠ½ΠΎΠΉ ΠΏΠΎΠΌΠΎΡ‰ΠΈ. - Риск случайных Π½Π°ΠΆΠ°Ρ‚ΠΈΠΉ ΠΈΠ»ΠΈ Π½Π΅ΠΏΡ€Π°Π²ΠΈΠ»ΡŒΠ½Ρ‹Ρ… ТСстов ΠΈΠ·-Π·Π° нСвозмоТности Π²ΠΈΠ΄Π΅Ρ‚ΡŒ экран. - ΠžΠ±Π΅ΡΠΏΠ΅Ρ‡Π΅Π½ΠΈΠ΅ возмоТности Ρ‚ΠΎΡ‡Π½ΠΎΠ³ΠΎ Π²ΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΡ ΠΈ Π²Ρ‹ΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΡ ΠΌΡƒΠ·Ρ‹ΠΊΠΈ, ΡΠΎΠΎΡ‚Π²Π΅Ρ‚ΡΡ‚Π²ΡƒΡŽΡ‰Π΅ΠΉ ΠΊΠ°ΠΆΠ΄ΠΎΠΉ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½Ρ‹.
- Navigation Between Paintings: - Identifying the starting point and orientation in the dark room. - Finding each painting without visual guidance. - Avoiding obstacles and maintaining a safe path between paintings. - Навигация ΠΌΠ΅ΠΆΠ΄Ρƒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½Π°ΠΌΠΈ: - ΠžΠΏΡ€Π΅Π΄Π΅Π»Π΅Π½ΠΈΠ΅ Π½Π°Ρ‡Π°Π»ΡŒΠ½ΠΎΠΉ Ρ‚ΠΎΡ‡ΠΊΠΈ ΠΈ ΠΎΡ€ΠΈΠ΅Π½Ρ‚Π°Ρ†ΠΈΠΈ Π² Ρ‚Π΅ΠΌΠ½ΠΎΠΉ ΠΊΠΎΠΌΠ½Π°Ρ‚Π΅. - Поиск ΠΊΠ°ΠΆΠ΄ΠΎΠΉ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½Ρ‹ Π±Π΅Π· Π²ΠΈΠ·ΡƒΠ°Π»ΡŒΠ½Ρ‹Ρ… ΠΎΡ€ΠΈΠ΅Π½Ρ‚ΠΈΡ€ΠΎΠ². - ИзбСганиС прСпятствий ΠΈ ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠ°Π½ΠΈΠ΅ бСзопасного ΠΏΡƒΡ‚ΠΈ ΠΌΠ΅ΠΆΠ΄Ρƒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½Ρ‹ΠΌΠΈ.

ChatGPT

Since it's free, after a certain number of requests, it switched to version 3.5 and became significantly dumber. Had to go to a new chat.

ChatGPT

Persona

Start here - user analysis

User 1: Sighted Museum Visitors User 2: Museum Staff User 3: App Developers
Description: People who visit the museum and want to understand how individuals with visual impairments live and interact with the world. Description: Individuals responsible for creating conditions and ensuring the safe conduct of the experience for visually impaired visitors. Some staff members may be visually impaired, adding a unique contribution to creating this experience. Description: Individuals developing the application that visually impaired visitors will use to manage their experience in the dark room.
Goals: 1. Seamlessly interact with the smartphone application in complete darkness. 2. Navigate efficiently and safely from one tactile painting to another. 3. Fully immerse in the sensory experience through touch and sound without visual cues. 4. Use the amplification of other senses in darkness for deep self-awareness and enhanced emotional perception. Goals: 1. Create safe conditions for navigation in the dark room, including tactile and auditory cues. 2. Ensure the safety and comfort of users in the dark room. 3. Collect feedback from users to improve the experience and address any issues that arise. Goals: 1. Develop an application interface that is intuitively understandable and easy to use in the absence of light. 2. Implement voice command features and tactile feedback for navigation and app control.
Challenges: - Interaction with Smartphone in Darkness: - Facing difficulties in finding and using the smartphone's touchscreen without visual assistance. - Risking accidental taps or incorrect gestures due to the inability to see the screen. - Striving for accurate music playback control for each tactile painting. - Navigation Between Paintings: - Determining the starting point and orientation in the dark room. - Searching for each painting without visual cues. - Avoiding obstacles and maintaining a safe path between paintings. - Self-awareness: - Utilizing the amplification of other senses in darkness for deep self-awareness and enhanced emotional perception. Challenges: - Navigation Between Paintings: - Creating and maintaining a navigation system, including sound and tactile cues. - Ensuring the safety and comfort of users in the dark room. - Feedback: - Gathering feedback from users to improve the experience and address any issues. Challenges: - Interaction with Smartphone in Darkness: - Needing to devise solutions for intuitive app usage in darkness. - Striving to minimize errors and make the interface maximally accessible in the absence of light. - Functionality: - Integrating voice command features and tactile feedback for navigation and app control.

ChatGPT